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subclassing

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  • Class-based programming — Programming paradigms Agent oriented Automata based Component based Flow based Pipelined Concatenative Concurrent computin …   Wikipedia

  • Comparison of programming languages — Programming language comparisons General comparison Basic syntax Basic instructions Arrays Associative arrays String operations …   Wikipedia

  • Class (computer science) — In object oriented programming, a class is a programming language construct that is used as a blueprint to create objects. This blueprint includes attributes and methods that the created objects all share.More technically, a class is a cohesive… …   Wikipedia

  • Prototype pattern — The prototype pattern is a creational design pattern used in software development when the type of objects to create is determined by a prototypical instance, which is cloned to produce new objects. This pattern is used to: avoid subclasses of an …   Wikipedia

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  • Subtype — In computer science, a subtype is a datatype that is generally related to another datatype (the supertype) by some notion of substitutability , meaning that computer programs written to operate on elements of the supertype can also operate on… …   Wikipedia

  • Covariance and contravariance (computer science) — Within the type system of a programming language, covariance and contravariance refers to the ordering of types from narrower to wider and their interchangeability or equivalence in certain situations (such as parameters, generics, and return… …   Wikipedia

  • Target-Action — The term Target Action design paradigm refers to a kind of software architecture, where a computer program is divided up into objects which dynamically establish relationships by telling each other which object they should target and what action… …   Wikipedia

  • DEVS — abbreviating Discrete Event System Specification is a modular and hierarchical formalism for modeling and analyzing general systems that can be discrete event systems which might be described by state transition tables, and continuous state… …   Wikipedia

  • Class (computer programming) — In object oriented programming, a class is a construct that is used as a blueprint to create instances of itself – referred to as class instances, class objects, instance objects or simply objects. A class defines constituent members which enable …   Wikipedia

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