-
101 ведение игры
Большой англо-русский и русско-английский словарь > ведение игры
-
102 ведение игры
Mathematics: game playing, game-playing, gaming -
103 игровая
1) General subject: playing room2) Makarov: (вычислительная машина game machine, (вычислительная машина game-playing machine -
104 игровая (вычислительная) машина
Information technology: game machine, game-playing machine, playing machineУниверсальный русско-английский словарь > игровая (вычислительная) машина
-
105 игровая вычислительная машина
Engineering: game machine, game-playing machine, playing machineУниверсальный русско-английский словарь > игровая вычислительная машина
-
106 destreza manual
f.handicraft, skill.* * *(n.) = manual skill, manual dexterityEx. There will be emphasis on scientific knowledge rather than manual skills.Ex. There exists a relationship between increased video-game playing and improvements of eye-hand coordination, as well as manual dexterity, and reaction time.* * *(n.) = manual skill, manual dexterityEx: There will be emphasis on scientific knowledge rather than manual skills.
Ex: There exists a relationship between increased video-game playing and improvements of eye-hand coordination, as well as manual dexterity, and reaction time. -
107 probar una solución
-
108 problemas de la vida
(n.) = life problems [life-problems]Ex. Reading literature is a game-playing activity in which we 'try out' various possible solutions to life-problems and see how they might be worked out before having to tackle them in reality.* * *(n.) = life problems [life-problems]Ex: Reading literature is a game-playing activity in which we 'try out' various possible solutions to life-problems and see how they might be worked out before having to tackle them in reality.
-
109 resolver un problema
(v.) = resolve + issue, resolve + problem, solve + problem, work out + problem, unlock + problem, settle + problem, sort out + problem, clear up + problem, work + problem + through, address + limitation, straighten out + problem, iron out + problem, work out + kinkEx. I think the plans to develop networking and an online authority file will do much to resolve the issue.Ex. RLIN (Research Libraries Information Network) is a system used by the Research Libraries Group (RLG), a group dedicated to resolving common problems in collection development, management, access and preservation.Ex. Reading literature is a game-playing activity in which we 'try out' various possible solutions to life- problems and see how they might be worked out before having to tackle them in reality.Ex. Each is currently a vogue word (often a vague word as well), and each is suddenly all-important to the unlocking of social problems.Ex. The librarian should rely on policy to settle routine problems, and reserve the big problems for thorough analysis.Ex. Initial responses from parish clerks indicated that problems did not exist, but interviews with all the households in one parish revealed that 59% said that they had to sort out a problem in the last few months.Ex. The library staff involved in the day to day running of the library may be called upon quite often to fix certain minor faults or clear up problems and misunderstandings on the part of the user.Ex. She tells a story of courage in which the crew and the mission control pull together to work the problem through.Ex. A number of approaches have been developed in the field of medicine that seek to address these limitations.Ex. Straighten out the problem, give him a few parental murmurs of comfort, a pat or two, then leave again.Ex. She is quick to get hot under the collar, but once the problem is ironed out she forgets it entirely.* * *(v.) = resolve + issue, resolve + problem, solve + problem, work out + problem, unlock + problem, settle + problem, sort out + problem, clear up + problem, work + problem + through, address + limitation, straighten out + problem, iron out + problem, work out + kinkEx: I think the plans to develop networking and an online authority file will do much to resolve the issue.
Ex: RLIN (Research Libraries Information Network) is a system used by the Research Libraries Group (RLG), a group dedicated to resolving common problems in collection development, management, access and preservation.Ex: Reading literature is a game-playing activity in which we 'try out' various possible solutions to life- problems and see how they might be worked out before having to tackle them in reality.Ex: Each is currently a vogue word (often a vague word as well), and each is suddenly all-important to the unlocking of social problems.Ex: The librarian should rely on policy to settle routine problems, and reserve the big problems for thorough analysis.Ex: Initial responses from parish clerks indicated that problems did not exist, but interviews with all the households in one parish revealed that 59% said that they had to sort out a problem in the last few months.Ex: The library staff involved in the day to day running of the library may be called upon quite often to fix certain minor faults or clear up problems and misunderstandings on the part of the user.Ex: She tells a story of courage in which the crew and the mission control pull together to work the problem through.Ex: A number of approaches have been developed in the field of medicine that seek to address these limitations.Ex: Straighten out the problem, give him a few parental murmurs of comfort, a pat or two, then leave again.Ex: She is quick to get hot under the collar, but once the problem is ironed out she forgets it entirely.Ex: The new geothermal system still has a few kinks that need to be worked out. -
110 tiempo de reacción
(n.) = reaction timeEx. There exists a relationship between increased video-game playing and improvements of eye-hand coordination, as well as manual dexterity, and reaction time.* * *(n.) = reaction timeEx: There exists a relationship between increased video-game playing and improvements of eye-hand coordination, as well as manual dexterity, and reaction time.
-
111 tiempo de respuesta
(n.) = response time, turnaround time, turnabout time, fill time, reaction timeEx. The data-base organisation chosen for DOBIS/LIBIS is designed to ensure very fast response times.Ex. It was found that interlending traffic was of the order of 300,000 requests in 1985, with a fill rate of 80% and a median turnaround time of 10 days for 1st requests.Ex. Turnabout time was 2.34 days compared to 10.9 days when priority post was used.Ex. The article is entitled 'Checking up on the Joneses: using fill time data to improve interlibrary borrowing'.Ex. There exists a relationship between increased video-game playing and improvements of eye-hand coordination, as well as manual dexterity, and reaction time.* * *(n.) = response time, turnaround time, turnabout time, fill time, reaction timeEx: The data-base organisation chosen for DOBIS/LIBIS is designed to ensure very fast response times.
Ex: It was found that interlending traffic was of the order of 300,000 requests in 1985, with a fill rate of 80% and a median turnaround time of 10 days for 1st requests.Ex: Turnabout time was 2.34 days compared to 10.9 days when priority post was used.Ex: The article is entitled 'Checking up on the Joneses: using fill time data to improve interlibrary borrowing'.Ex: There exists a relationship between increased video-game playing and improvements of eye-hand coordination, as well as manual dexterity, and reaction time. -
112 machine
1) машина; механизм; устройство || машинный2) вычислительная машина; счётная машина (см. тж calculator, computer)3) редк. процессор•- adding machine
- alphanumeric machine
- alphameric machine
- artificial intelligence machine
- backup machine
- bad machine
- bare machine
- betting machine
- Boltzmann machine
- bookkeeping machine
- bottom-up machine
- bridge machine
- business calculating machine
- business machine
- butterfly machine
- calculating machine
- card-punching machine
- card-punch machine
- card-to-tape machine
- cellular automata machine
- character-oriented machine
- cipher machine
- clerical machine
- clock machine
- code machine
- collating machine
- computer assisted drafting machine
- computing machine
- connection machine
- cryptographic machine
- data flow machine
- data processing machine
- data structure machine
- database machine
- data-driven machine
- determinate machine
- diagnostic machine
- dictating machine
- direct-coupled machines
- document-originating machine
- duplex calculating machine
- electric calculating machine
- electromechanical machine
- electronic accounting machine
- electronic punch-card machine
- finite memory machine
- finite state machine
- friendly machine
- fully redundant machine
- game-playing machine
- game machine
- ganged machine
- good machine
- hardcopy machine
- hardware-realized machine
- inference machine
- information processing machine
- information-logical machine
- information-lossless machine
- key punch machine
- knowledge machine
- knowledgebase machine
- language-specific machine
- learning machine
- Lisp-based machine
- Lisp machine
- logger machine
- logical machine
- logic machine
- long wordlength machine
- Markovian machine
- maze-solving machine
- microprogrammable machine
- MIMD machine
- MS-DOS machine
- multiple-instruction multiple-data stream machine
- multiple-instruction multiple-data machine
- N/C machine
- N-bit machine
- NC machine
- network access machine
- non-numeric machine
- non-speculating machine
- non-Von-Neumann machine
- N-state machine
- numerical control machine
- object machine
- object-based machine
- OS implemented abstract machine
- paged machine
- parallel machine
- physical machine
- playing machine
- plotting machine
- POS machine
- protocol machine
- punched card machine
- punch card machine
- punched-tape machine
- pyramid-vision machine
- reading machine
- reduction machine
- relational algebra machine
- reservation machine
- scalar machine
- scanning machine
- self-organizing machine
- self-replicatind machine
- sequential machine
- sequential-processor machine
- serial machine
- series machine
- SIMD machine
- single-instruction multiple-data stream machine
- single-instruction multiple-data machine
- single-user machine
- sorting machine
- sound machine
- source machine
- speaker recognition machine
- stack machine
- state machine
- statistical machine
- super inference machine
- symbol-manipulatind machine
- tabulating machine
- tagged-token machine
- tag-token machine
- tape-operated machine
- target machine
- teaching machine
- teller machine
- thinking machine
- top-down machine
- transformation machine
- translating machine
- Turing machine
- user machine
- vector machine
- virtual machine
- Von Neumann machineEnglish-Russian dictionary of computer science and programming > machine
-
113 игровой автомат
1. game machine2. game-playing machine3. playing machine4. pinball machine5. slot machine -
114 игровая машина
1. game machine2. game-playing machine3. playing machine -
115 bermain dengan baik
play a good game, played a good game, played a good game, playing a good game -
116 bermain sesuai peraturan
play the game, played the game, played the game, playing the game -
117 patuhi peraturan
play the game, played the game, played the game, playing the game -
118 tunggu saat yang baik
play a waiting game, played a waiting game, played a waiting game, playing a waiting game -
119 игровой
-
120 игровая (вычислительная машина
Makarov: game machine, game-playing machineУниверсальный русско-английский словарь > игровая (вычислительная машина
См. также в других словарях:
game playing — /ˈgeɪm pleɪɪŋ/ (say gaym playing) noun 1. the activity of playing games, especially computer games. 2. behaviour characterised by intrigue and manipulation. –game player, noun …
General Game Playing — refers to the design of Artificial Intelligence programs to be able to play more than one game successfully. [ [http://games.stanford.edu/competition/misc/aaai.pdf General Game Playing: Overview of the AAAI Competition] by Michael Genesereth and… … Wikipedia
Game mechanics — are constructs of rules intended to produce an enjoyable game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game. In general, the process and study of game design are efforts to… … Wikipedia
Game artificial intelligence — refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non player characters (NPCs). The techniques used typically draw upon existing methods from the academic field of artificial… … Wikipedia
Game Description Language — Game Description Language, or GDL, is a language designed by Michael Genesereth as part of the General Game Playing Project at Stanford University, California. GDL describes the state of a game as a series of facts, and the game mechanics as… … Wikipedia
Game mechanic — A game mechanic is a construct of s intended to produce an enjoyable game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game. In general, the process and study of game design is… … Wikipedia
Game Boy Advance — GBA redirects here. For other uses, see GBA (disambiguation). Game Boy Advance … Wikipedia
Game Manufacturers Association — The Game Manufacturers Association (GAMA) is a non profit trade association based in Columbus, Ohio, dedicated to the advancement of the non electronic social games industry Board/Tabletop Games, Miniatures Games, Card Games,… … Wikipedia
game — 1. n., adj., & v. n. 1 a form or spell of play or sport, esp. a competitive one played according to rules and decided by skill, strength, or luck. 2 a single portion of play forming a scoring unit in some contests, e.g. bridge or tennis. 3 (in pl … Useful english dictionary
Game balance — is a concept in game design describing fairness or balance of power in a game between multiple players or strategic options. A game would be called unbalanced if one or more players have an unfair advantage over the others.A more complex… … Wikipedia
Game theory — is a branch of applied mathematics that is used in the social sciences (most notably economics), biology, engineering, political science, computer science (mainly for artificial intelligence), and philosophy. Game theory attempts to… … Wikipedia