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1 GLQuake
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2 -window
Game: GLQuakeТип: ParameterNote: If you are using a 3Dfx Voodoo or Voodoo 2 card it is recommended that you use this parameter to start the game. When you use the ALT+TAB keyboard combination to switch to another window on your desktop normally the desktop resolution would still be at the resolution used in the game thus enlarging or shrinking your desktop. When you use this parameter the game will still play in full screen mode but when you switch away from the game the desktop resolution will return to the normal resolution. -
3 -conheight
Game: GLQuakeТип: ParameterSyntax: game.exe -conheight (resolution)Вертикальное разрешение консоли.Note: You can use this command to stretch the size of the console to the actual screen resolution in order to prevent the squashed font look. When you use this command you should also use the -conwidth command to specify the horizontal resolution. Example: game.exe -conwidth 800 -conheight 600 game.exe -conwidth 640 -conheight 480 -
4 -conwidth
Game: GLQuakeТип: ParameterSyntax: game.exe -conwidth (resolution)Горизонтальное разрешение консоли.Note: You can use this command to stretch the size of the console to the actual screen resolution in order to prevent the squashed font look. When you use this command you should also use the -conheight command to specify the vertical resolution. Example: game.exe -conwidth 800 -conheight 600 game.exe -conwidth 640 -conheight 480 -
5 -current
Game: GLQuakeТип: ParameterЗапускает Квак в этом видео режиме.Note: This command should only be used on OpenGL workstation which have integrated OpenGL accelerators. -
6 -force
Game: GLQuakeТип: ParameterSyntax: game.exe -force (video mode)Принужденное переключение в данный видео режим.Note: You can use the vid_describemodes command to obtain a list of all the available OpenGL video modes. Example: game.exe -force 2 -
7 -fullsbar
Game: GLQuakeТип: ParameterРазрешает обновляьб статусбар полностью.Note: Normally the game will not refresh the full status bar, only the parts of it that change. This can sometimes cause flicker when a number changes on the status bar. When you use this parameter the status bar will be rendered with every frame thus it will remain refreshed all the time. -
8 -height
Game: GLQuakeТип: ParameterSyntax: game.exe -height (resolution)Высота экрана.Note: You should also use the -width parameter when using this parameter to specify the horizontal resolution. Example: game.exe -width 800 -height 600 game.exe -width 640 -height 480 -window -
9 -mode
Game: GLQuakeТип: ParameterSyntax: game.exe -mode (video mode)Запускает игру в данном видео режиме.List: 1 - 640x480 in 16-bit color. 2 - 800x600 in 16-bit color. 3 - 1024x768 in 16-bit color. 4 - 1280x1024 in 16-bit color. 5 - 320x200 in 16-bit color. 6 - 320x240 in 16-bit color. 7 - 400x300 in 16-bit color. 8 - 512x384 in 16-bit color. -
10 -particles
Game: GLQuakeТип: ParameterSyntax: game.exe -particles (particles)Устнавливает макимальное количестов элементов которые будт прорисовывать на экране за один раз.Example: game.exe -particles 5000 -
11 -width
Game: GLQuakeТип: ParameterSyntax: game.exe -width (resolution)Ширина экрана.Note: You should also use the -height parameter when using this parameter to specify the vertical resolution. Example: game.exe -width 800 -height 600 game.exe -width 640 -height 480 -window -
12 envmap
Game: GLQuakeТип: OperationСоздает файл окруженя карты (?).Note: When this command is executed it will take environmental information in each of the 6 directions. The files will be named env0.rgb through env5.rgb and they will be stored in the id1 directory. -
13 gl_affinemodels
Status: UnknownGame: GLQuakeЗначение по умолчанию: 0 -
14 gl_clear
Game: GLQuakeТип: ToggleЗначение по умолчанию: 0Включает очищение экрана между кадрами.Note: This toggle should only be enabled during map development when the map maker must fly outside of the map to look has his map from the outside. Enabling this toggle will clear the areas which are not rendered outside of the map thus preventing the flickering effect when images repeat themselves over and over. -
15 gl_cull
Game: GLQuakeТип: ToggleЗначение по умолчанию: 1Включает использование внутреней функци OpenGL для перемещении закрытых объектов.Note: When this toggle is enabled the game will depend on the OpenGL driver to use it's culling functions to remove certain objects from the calculations because they are covered up and would not be seen anyways. It is a good idea to leave this toggle enabled because it will increase rendering performance. -
16 gl_finish
Game: GLQuakeТип: ToggleЗначение по умолчанию: 0Включает вызов функции gl_finish() после каждого рендера кадра. -
17 gl_flashblend
Game: GLQuakeТип: ToggleЗначение по умолчанию: 1Включает рендереж светящихся шаров вокруг источников динамического света.Note: When this toggle is enabled every dynamic light source will have a sphere of light surrounding it. When this toggle is disabled the light sources will not have the ball of light around them and lighting will be displayed properly on walls, just like in WinQuake. When this toggle is enabled there will be a slight decrease in game performance, but it's a small price to pay for having light sources rendered correctly It is recommended that this toggle be disabled. -
18 gl_keeptjunctions
Game: GLQuakeТип: ToggleЗначение по умолчанию: 0Включает перемещение колинеарных вихрей (vertexes) на уровень выше.Engllish-Russian dictionary of Quake game > gl_keeptjunctions
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19 gl_max_size
Game: GLQuakeТип: ToggleЗначение по умолчанию: 255Максимальный размер загруженых текстур. -
20 gl_nobind
Game: GLQuakeТип: ToggleЗначение по умолчанию: 0Включает привязку текстур к соответствующм стенам и объектам.Note: When this toggle is enabled the correct textures will not be bound to the walls or objects thus creating a kaleidoscope of textures to appear all over. You can get some funny looking levels if you enable this toggle.
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