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61 ISAPI
"An application programming interface (API) that resides on a server computer for initiating software services tuned for Windows operating systems. In Microsoft Provisioning System, ISAPI resides on the Web server." -
62 Java
"An object-oriented programming language, developed by Sun Microsystems, Inc." -
63 Java applet
"A small software program written in the Java language, a programming language that is used primarily on the World Wide Web. A Java applet is located within an HTML document and can be used to add to animation, music, page updates, and so on." -
64 keyword
Any of the set of words that comprises a given programming language or set of operating-system routines. -
65 layout
"In programming, the order and sequence of input and output." -
66 method
"In object-oriented programming, a named code block that performs a task when called." -
67 module
"In programming, a collection of routines and data structures that performs a particular task or implements a particular abstract data type. Modules usually consist of two parts: an interface, which lists the constants, data types, variables, and routines that can be accessed by other modules or routines, and an implementation, which is private (accessible only to the module) and which contains the source code that actually implements the routines in the module." -
68 NetBIOS
"An application programming interface (API) that can be used by programs on a local area network (LAN). NetBIOS provides programs with a uniform set of commands for requesting the lower-level services required to manage names, conduct sessions, and send datagrams between nodes on a network." -
69 network basic input/output system
"An application programming interface (API) that can be used by programs on a local area network (LAN). NetBIOS provides programs with a uniform set of commands for requesting the lower-level services required to manage names, conduct sessions, and send datagrams between nodes on a network."نظام إدخال/إخراج أساسي للشبكةEnglish-Arabic terms dictionary > network basic input/output system
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70 mutual exclusion
"A programming technique that ensures that only one program or routine at a time can access some resource, such as a memory location, an I/O port, or a file, often through the use of semaphores, which are flags used in programs to coordinate the activities of more than one program or routine." -
71 parameter
"In programming, a value that is given to a variable, either at the beginning of an operation or before an expression is evaluated by a program." -
72 refactoring
An optimization process in object-oriented programming intended to improve the design or structure of a program without changing its functionality. -
73 reserved word
"A word that has special meaning to a program or in a programming language and can be used only in certain predefined circumstances; it cannot be used in naming documents, files, labels, variables, or user-generated tools such as macros." -
74 single-precision
"Of or pertaining to a floating-point number having the least precision among two or more options commonly offered by a programming language, such as single-precision versus double-precision." -
75 SQL
"A database query and programming language widely used for accessing, querying, updating, and managing data in relational database systems." -
76 Structured Query Language
"A database query and programming language widely used for accessing, querying, updating, and managing data in relational database systems." -
77 string
A group of characters or character bytes handled as a single entity. Computer programs use strings to store and transmit data and commands. Most programming languages consider strings (such as 2674:gstmn) as distinct from numeric values (such as 470924). -
78 superclass
A class in object-oriented programming from which another class - a subclass - is derived. The subclass inherits its attributes and methods from the superclass. -
79 TAPI
An application programming interface (API) used by communications programs to work with telephony and network services. -
80 tile
"In computer-graphics programming, to fill adjacent blocks of pixels on the screen with a design or pattern without allowing any blocks to overlap."
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