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procedural texture

См. также в других словарях:

  • Procedural texture — A procedural texture is a computer generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, stone, and others.Usually, the natural look of the rendered… …   Wikipedia

  • Procedural generation — is a widely used term in the production of media, indicating the possibility to create content on the fly rather than prior to distribution. This is often related to computer graphics applications and video game level design.OverviewThe term… …   Wikipedia

  • Procedural animation — A procedural animation is a type of computer animation, used to automatically generate animation in real time to allow for a more diverse series of actions than could otherwise be created using predefined animations.Procedural animation is used… …   Wikipedia

  • Texture mapping — Texture maps redirects here. For the 2003 ambient album, see Texture Maps: The Lost Pieces Vol. 3. 1 = 3D model without textures 2 = 3D model with textures Texture mapping is a method for adding detail, surface texture (a bitmap or raster image) …   Wikipedia

  • Art of Illusion — Infobox Software name = Art Of Illusion caption = Screenshot of ArtOfIllusion v2.3.1 showing scene view and render developer = Peter Eastman latest release version = 2.6.1 latest release date = August 3, 2008 latest test release version = latest… …   Wikipedia

  • Displacement mapping — is an alternative computer graphics technique in contrast to bump mapping, normal mapping, and parallax mapping, using a (procedural ) texture or height map to cause an effect where the actual geometric position of points over the textured… …   Wikipedia

  • Perlin noise — is a procedural texture primitive, used by visual effects artists to increase the appearance of realism in computer graphics. This is a type of Gradient noise. The function has a pseudo random appearance, yet all of its visual details are the… …   Wikipedia

  • Value noise — is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different, and often confused with gradient noise examples of which are the Perlin noise and Simplex noise. This method consists of a… …   Wikipedia

  • Gradient noise — is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different, and often confused with value noise. This method consists of a creation of a lattice of random gradients, which are then… …   Wikipedia

  • Процедурная анимация — Пример процедурной анимации, созданный в программе «TRUE» (Temporal Reasoning Universal Elaboration). На этом примере первое (самое левое, зелёное) колесо приводит в движение второе колесо, а второе  третье (самое правое, серое). Радиус и… …   Википедия

  • Outline of video games — See also: Category:Video games The following outline is provided as an overview of and topical guide to video games: Video game – electronic game that involves interaction with a user interface to generate visual feedback on a video device. The… …   Wikipedia

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