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1 bits per pixel
"The number of bits (e.g. 8, 16, 24, or 32) used to store and display the color data for a single pixel. This is the standard unit of measure for bit or color depth." -
2 PMARGB32
"One of the two common pixel formats supported by Microsoft DirectX. PMARG32 uses 8-bit values for alpha, red, green, and blue, for a total of 32-bits per pixel. Each color is alpha premultiplied, which makes alpha blending operations more efficient." -
3 content size
Height and width values (by pixel) for your content. -
4 z-buffer
A buffer that stores a depth value for each pixel in a scene. Pixels with a small z-value overwrite pixels with a large z-value. -
5 alpha premultiplied
"Pertaining to the technique of scaling the three color components of a sample by alpha before storing their values. This saves many mathematical steps when alpha blending two images. For the PMARGB32 pixel format, all color values are alpha premultiplied."
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