-
1 графический примитив
графический примитив
Элементарные объекты программ рисования (отдельные окружности, линии, прямоугольники, кривые и т.д.), из которых складывается изображение.
[ http://www.morepc.ru/dict/]Тематики
EN
Русско-английский словарь нормативно-технической терминологии > графический примитив
См. также в других словарях:
Graphics Device Interface — The Graphics Device Interface (GDI) is a Microsoft Windows application programming interface and core operating system component responsible for representing graphical objects and transmitting them to output devices such as monitors and printers … Wikipedia
Graphics processing unit — GPU redirects here. For other uses, see GPU (disambiguation). GeForce 6600GT (NV43) GPU A graphics processing unit or GPU (also occasionally called visual processing unit or VPU) is a specialized circuit designed to rapidly manipulate and alter… … Wikipedia
Vector graphics — This article is about computer illustration. For other uses, see Vector graphics (disambiguation). Example showing effect of vector graphics versus raster graphics. The original vector based illustration is at the left. The upper right image… … Wikipedia
BSAVE (graphics image format) — A BSAVE Image (aka BSAVED Image ) as it is referenced in a graphics program is an image file format created usually by saving raw video memory to disk (sometimes but not always in a BASIC program using the BSAVE command).cite web|url = http://www … Wikipedia
Geometric primitive — The term geometric primitive in computer graphics and CAD systems is used in various senses, with common meaning of atomic geometric objects the system can handle (draw, store). Sometimes the subroutines that draw the corresponding objects are… … Wikipedia
Fahrenheit graphics API — Fahrenheit was an effort to create a unified high level API for 3D computer graphics to unify Direct3D and OpenGL. It was designed primarily by Microsoft and SGI and also included work from an HP MS joint effort. Much of the original Fahrenheit… … Wikipedia
графический примитив — Элементарные объекты программ рисования (отдельные окружности, линии, прямоугольники, кривые и т.д.), из которых складывается изображение. [http://www.morepc.ru/dict/] Тематики информационные технологии в целом EN drawing entityGDPgraphics draw… … Справочник технического переводчика
PLATO (computer system) — PLATO was the first (circa 1960, on ILLIAC I) generalized computer assisted instruction system. It was widely used starting in the early 1970s, with more than 1000 terminals worldwide. PLATO was originally built by the University of Illinois and… … Wikipedia
Bolo (video game) — Infobox VG| title = Bolo developer = Various publisher = Various designer = engine = version = released = 1987 genre = Tactical shooter modes = Single player, Multiplayer ratings = platforms = BBC Micro, Mac OS, Mac OS X, Linux, Windows media =… … Wikipedia
OpenGL — Original author(s) Silicon Graphics Developer(s) Khronos Group Stable release 4.2 … Wikipedia
Solid modeling — The geometry in solid modeling is fully described in 3‑D space; objects can be viewed from any angle. Modeled and ray traced in Cobalt Solid modeling (or modelling) is a consistent set of principles for mathematical and computer modeling of three … Wikipedia