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Adaptive recreation — is a concept whereby people with disabilities are given the opportunity to participate in recreational activities. Through the use of activity modifications and assistive technology, athletes or participants in sports or other recreational… … Wikipedia
Game Neverending — (GNE) was an innovative massively multiplayer online game that was in development by Ludicorp, better known as the creators of Flickr, from 2002 until it was cancelled in 2004. [cite web |url=http://www.gnespy.com/ |title=GNESpy |accessdate=2008… … Wikipedia
Game port — Infobox connector name=Game port type=Joystick input port logo= caption=A DA 15 connector on a Soundcard designer=IBM design date= manufacturer= production date= superseded= superseded by=USB superseded by date= external=yes hotplug=yes length=… … Wikipedia
Adaptive strategies — The expression adaptive strategies is used by anthropologist Yehudi Cohen to describe a society’s system of economic production. Cohen argued that the most important reason for similarities between two (or more) unrelated societies is their… … Wikipedia
Complex adaptive system — Complex adaptive systems are special cases of complex systems. They are complex in that they are dynamic networks of interactions and relationships not aggregations of static entities. They are adaptive in that their individual and collective… … Wikipedia
Centipede game — In game theory, the centipede game, first introduced by Rosenthal (1981), is an extensive form game in which two players take turns choosing either to take a slightly larger share of a slowly increasing pot, or to pass the pot to the other player … Wikipedia
Serious game — A serious game is a term used to refer to a software or hardware application developed with game technology and game design principles for a primary purpose other than pure entertainment. Serious games include games used for educational,… … Wikipedia
Dynamic game difficulty balancing — Dynamic game difficulty balancing, also known as dynamic difficulty adjustment (DDA) or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios and behaviors in a video game in real time, based on the player s … Wikipedia
Dynamic game balancing — (DGB) is the process of automatically changing parameters, scenarios and behaviors in a video game in order to avoid a player becoming bored or frustrated with the game. In one extreme, the player may become bored because the game is too easy. In … Wikipedia
Red Baron (arcade game) — Infobox VG title = Red Baron developer = Atari, Inc publisher = Atari, Inc designer = release = 1980 genre = Shooter modes = 1 player cabinet = Standard upright, cockpit arcade system = Atari System 16: 6502 CPU, AVG Vector Chip, Pokey Audio Chip … Wikipedia
Tanarus (video game) — Infobox VG| title = Tanarus developer = Verant Interactive publisher = Sony Online Entertainment designer(s) = John Smedley and Kevin McCann engine = released = November 30, 1997 genre = First person shooter modes = Multiplayer ratings =… … Wikipedia