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1 Computer graphics
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2 graphics platform
The foundation technology by which a computer displays graphic images. -
3 accelerated graphics port
"A technology that provides a dedicated, high-speed port through which large blocks of 3-D texture data can be moved between the computer's graphics controller and system memory."منفذ رسومات مسرّع -
4 grayscale
"A sequence of shades ranging from black through white, used in computer graphics to add detail to images or to represent a color image on a monochrome output device." -
5 refresh rate
"In computer graphics, the frequency at which the screen is redrawn to prevent the image from flickering. The entire image area of most monitors is refreshed approximately 60 times per second." -
6 tile
"In computer-graphics programming, to fill adjacent blocks of pixels on the screen with a design or pattern without allowing any blocks to overlap." -
7 video digitizer
"A device used in computer graphics that uses a video camera, rather than a scan head, to capture a video image and then stores it in memory with the aid of a special-purpose circuit board." -
8 z-axis
"The third axis in a three-dimensional coordinate system, used in computer graphics to represent depth." -
9 transform
"In mathematics and computer graphics, to alter the position, size, or nature of an object by moving it to another location (translation), making it larger or smaller (scaling), turning it (rotation), changing its description from one type of coordinate system to another, and so on." -
10 pan
"In computer graphics, a display method in which a viewing window on the screen scans horizontally or vertically, like a camera, to bring offscreen extensions of the current image smoothly into view." -
11 post-pixel blending
"In computer graphics, a series of operations that manipulate how images are rendered." -
12 Multiple Render Targets
"In computer graphics, a technique which submits different colours to multiple output colour buffers in a single pass writing up to four different colour values to four separate buffers." -
13 render target
"In computer graphics, an output buffer used when generating images." -
14 MRTs
"In computer graphics, a technique which submits different colours to multiple output colour buffers in a single pass writing up to four different colour values to four separate buffers." -
15 series axis
"The third axis in a three-dimensional coordinate system, used in computer graphics to represent depth." -
16 depth axis
"The third axis in a three-dimensional coordinate system, used in computer graphics to represent depth." -
17 frame grabber
"A device used in computer graphics that uses a video camera, rather than a scan head, to capture a video image and then stores it in memory with the aid of a special-purpose circuit board." -
18 DirectDraw
"Software that helps display two-dimensional visual effects on a computer monitor. Computer games, 2-D graphics packages, and Windows system components (such as digital video codecs) all use DirectDraw." -
19 add-on
"A device that is traditionally added to the base computer system to increase functionality, such as audio, networking, graphics, or SCSI controller." -
20 AGP
"A technology that provides a dedicated, high-speed port through which large blocks of 3-D texture data can be moved between the computer's graphics controller and system memory."
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