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1 refactoring
An optimization process in object-oriented programming intended to improve the design or structure of a program without changing its functionality. -
2 transform
"In mathematics and computer graphics, to alter the position, size, or nature of an object by moving it to another location (translation), making it larger or smaller (scaling), turning it (rotation), changing its description from one type of coordinate system to another, and so on." -
3 activity
"In a statechart diagram, the response an object in a particular state makes to an event without changing its state. Unlike actions, activities have non-negligible execution times and can be interrupted. The keyword do indicates an activity."
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